Chapter 31: Organization and Verification
It's now the night of the day we exterminated the army of Goblins .
We're at an inn .
『Now then, shall I review my new Skills?』
Fran already left to take a bath, so I figure I should confirm my Skills to kill some time .
By the way, this inn isn't the same one we stayed at yesterday . We moved to a slightly better inn recommended by the Guild . It has the expensive fee of 600 Gorudo per night, but there's a large Bathhouse and the food they offer is of higher quality and quantity .
I mentioned it before, but the new Skills are like this:
Chant Shortening, Acrobatics, Retainer's Contract, Kicking Techniques, Kicking Arts, Ghost Magic, Poison Absorption, Poison Magic, Axe Techniques, Imperturbability
Because I unfortunately can't use Kicking Techniques, Kicking Arts, and Axe Techniques, I'll exclude them . Also, because Imperturbability seems to have the effect of calming its user down in battle, I can't try it here .
And so, first is Acrobatics . It grants a bonus to both jumping and balancing, it seems . I tested it out by flying about in the room, but it doesn't have much of an effect on me . Regrettable . I think it'd be a suitable Skill for Fran .
Now for a show-stopper . It's time for the inspection of new Magic .
First: Poison Magic . For the spells I can use, they're Poison・Arrow and Create・Poison . Well, because it's only Lv1 they only have the effects of a weak poison, so they don't seem like they'll have much of an effect against strong opponents . Even if it was used on ordinary people its effect would only be to the extent of loosening their bowels[1] .
I test out Poison Absorption by sucking in some poison I created with magic, but I don't understand it very well . It seems that it'd restore HP and MP, but because I have neither there's no effect . Poison Absorption would be useful in environments with poisonous fogs, however . I could play an active part as a sword with air purification capabilities .
Next is Chant Shortening . Its effects are hardly visible at Lv1 — it probably shortens the chant by ~1 second, I think? Even in a drawn out battle its impact would be low . Furthermore, I have the feeling that its effect won't be that amazing even if I raise its Skill Level .
Out of the remaining Skills, my favorite is Ghost Magic, so I'll save it for last .
The other remaining Skill is Retainer's Contract . It seems to make a specialized contract with Contract Magic in order to summon individuals with Summon Kin, but... Because the level of Summon Kin is low I can't summon anything strong even if they're contracted . I could summon weak ones, but if they're weak then there's no point in using it in the first place .
『Now for Ghost Magic . 』
Incidentally, despite being called Ghost Magic spells at Lv1 are Create・Lesser Zombie and Locate・Undead, these two .
For the time being, I take out a Goblin's corpse . Making a barrier using Purification Magic, blood doesn't dirty the floor . My forethought is flawless .
『- Create・Lesser Zombie!』
「Aaaooouaaa...」
『Uwaa......』
Even though I'm the one who made it, it's still unpleasant! Does its decomposition advance before it becomes a Zombie or something? It's good that I don't have a nose... I understand the feelings of Kri**in[2] well .
『Wait there . 』
「Auu...」
『Did you hear my command?』
I have to pay careful attention here . All it's doing is swaying in place, but still .
Next, I use Locate・Undead . Similar to Presence Perception, I was able to feel the presence of the Zombie .
Well, now I've tried out both spells, but...... What do I do with this guy, exactly?
Ah, speaking of which, what's the status of Summon Kin? Uwa... Lesser Goblin Zombie is listed . Can't I delete this?
『...... I'm sorry . 』
「Aa-」
I gave a brief apology and cut down the Zombie . I don't know if Zombies from Dungeons are the same, but this Zombie doesn't have a Magic Stone .
To the Zombie who's no longer moving, I use Purification Magic's Turn・Undead, causing it to disappear . The Zombie also disappeared from the list of contracted beings in Summon Kin .
『Un, rest in peace . 』
From now on, let's not use Ghost Magic recklessly . I'll make sure your death wasn't in vain, Goblin Zombie! Ah, wait, it was already dead .
『...... Let's pull ourselves together and move on . 』
Next I'll check the Magic Items we looted from the Goblins .
『There're 7 . I wonder what effects they'll have...』
Two of the items are weapons . Specifically, they're a Knife and a Hammer, both made of steel . Neither have things like ATK ↑ Low, but the Knife looks like it'd be useful for skinning . As for the Hammer, I'll let it sit in Dimensional Storage for a while .
One of the Magic Items is an accessory . It has the subtle effect of lowering INT while raising STR .
『STR+5, INT-8...... This is the sort of item a musclebrain would use, isn't it?』
Fran won't be needing it . She uses Magic, so it would really only be considered if the increase and decrease were equal .
The next three are defensive gear . There's Iron Armor with rust prevention, Leather Armor with size adjustment, and a Helmet made out of materials from a Magic Tree with Impact Resistance .
Because their DEF attributes are so low, aren't they simply unneeded? The gear we received from old man Gallus offers much higher performance .
The last one is an Item Bag... But it can't be used .
『Wasn't there something like a User Registration for these?』
I suppose it'd be similar to Equipment Registration . The Goblins had used it as an accessory case for storing stones and nuts to use Throwing with .
『Perhaps I can override the registration...... Maybe Contract Magic'll work?』
Might as well try it out .
『-Contract!』
It was no good . It was the same feeling as when I tried to override Fran's Slave Contract . Overwriting is possible, but Lv7 is just too low to do so .
『Hmm... To find out what's in the bag, let's raise the Skill~』
Such a thing will be put on hold for a while .
『The remaining money is......』
Today's earnings come to 109 Goblin Horns, and 20 Highbreed Horns . By the way, one Highbreed Horn is 100 Gorudo .
The completion of the Herb Harvesting request also granted 100 Gorudo .
Because I handed 10,000 Gorudo to Fran, I have exactly 36,884 Gorudo stored up .
『Should I buy Mana Potions for the day after tomorrow? It doesn't seem like it'd be a waste to do so . 』
Rather, will that be enough?
『There're still a lot of enigmatic materials stored away from Harvesting, too...』
I should sort this stuff out .
10 Poisonous Grasses, 10 Light Mushrooms, 10 Paralysis-Cure Grass, 10 Highly Poisonous Grasses, and 10 Heal Grasses . Because each Harvesting Request requires 5 of each, we can complete 10 requests . However, because we ranked up to Rank F faster than expected, we won't be able to improve our Rank with G Rank requests anymore .
The only Harvesting request of Rank F is for 5 Highly Poisonous Grasses, so if we hand in the ones we have we'll still need to complete the request another 18 times .
Because Dungeons are restricted by Rank, I want to raise our Rank just a bit more .
Anyways, there're still 30 mysteriously hazardous substances . Most are low-level, but there're 2 Mushrooms that seem quite dangerous . They set off a large reaction to Danger Perception, and even their appearance spells danger . They're blue umbrella-like mushrooms with white and red spots — no matter how you look at them, they're Toadstools .
『Only these mushrooms will be kept in reserve . We should take them[3] over to Randell's shop later . 』
I's like to collect information on Hobgoblins in advance, so tomorrow will be quite busy .
[1] 腹を下す . I thought that it might be "Upset stomach", but it really is just as I translated it .
In my opinion, poisons like this one are still pretty convenient in certain situations .
[2] Reference to Krillin from DBZ . クリ〇ン = クリリン
[3] Not sure if this is referring to the two Mushrooms, or the other ones . あとは,ランデルの店にでも持って行ってみるか
My guess is that it's the Toadstools that'll be sold to Randell, with the other things going to the Guild/wherever .